3.0 information will be updated after the beta balance changes are final. You can exchange currency items with other players to obtain it as well. Redeemer items are dropped by Veritania, the Redeemer or rarely from monsters and chests of map under her influence. It can be crafted by using Redeemer’s Exalted Orb. The influence types are the same as the conquerors, crusader, redeemer, hunter, and warlord. (4-6)% chance to gain an Endurance Charge on Kill, (7-10)% chance to gain an Endurance Charge on Kill, Gain (3-5)% of Physical Damage as Extra Cold Damage, Gain (6-8)% of Physical Damage as Extra Cold Damage, (5-10)% chance to gain Elusive on Critical Strike, (4-6)% chance to gain a Frenzy Charge on Kill, (7-10)% chance to gain a Frenzy Charge on Kill, Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recently, Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recently, Adds (16-20) to (22-25) Fire Damage if you've dealt a Critical Strike Recently, Adds (20-25) to (26-35) Fire Damage if you've dealt a Critical Strike Recently, Adds (16-20) to (22-25) Cold Damage if you've dealt a Critical Strike Recently, Adds (20-25) to (26-35) Cold Damage if you've dealt a Critical Strike Recently, Adds 1 to (41-47) Lightning Damage if you've dealt a Critical Strike Recently, Adds 1 to (48-60) Lightning Damage if you've dealt a Critical Strike Recently, (4-6)% chance to gain a Power Charge on Kill, (7-10)% chance to gain a Power Charge on Kill, (4-6)% of Physical Damage from Hits taken as Cold Damage, (7-10)% of Physical Damage from Hits taken as Cold Damage, Skills supported by Unleash have +1 to maximum number of Seals, (5-10)% of Physical Damage from Hits taken as Cold Damage, (11-15)% of Physical Damage from Hits taken as Cold Damage, You and your Minions take 100% reduced Reflected Elemental Damage, (16-20)% faster start of Energy Shield Recharge, (21-25)% faster start of Energy Shield Recharge, (26-30)% faster start of Energy Shield Recharge, Gain (5-10)% of Physical Damage as Extra Cold Damage, Gain (11-15)% of Physical Damage as Extra Cold Damage, (26-30)% increased Damage with Hits against Chilled Enemies, (31-35)% increased Damage with Hits against Chilled Enemies, (36-40)% increased Damage with Hits against Chilled Enemies, Flasks applied to you have (4-7)% increased Effect, Flasks applied to you have (8-10)% increased Effect, (2-3) to (4-5) Cold Damage per Frenzy Charge, (3-4) to (6-7) Cold Damage per Frenzy Charge, (15-17)% increased Projectile Attack Damage, (18-21)% increased Projectile Attack Damage, (22-25)% increased Projectile Attack Damage, (0.3-0.5)% of Cold Damage Leeched as Life, (0.2-0.4)% of Cold Damage Leeched as Energy Shield, (3-4)% increased Damage per Frenzy Charge, (5-6)% increased Damage per Frenzy Charge, Damage Penetrates (4-7)% Cold Resistance, Damage Penetrates (8-10)% Cold Resistance, Adds (5-7) to (10-12) Cold Damage to Spells, Adds (8-10) to (16-18) Cold Damage to Spells, Adds (11-15) to (22-25) Cold Damage to Spells, Adds (14-18) to (27-32) Cold Damage to Spells, Adds (17-23) to (34-40) Cold Damage to Spells, Adds (8-10) to (15-18) Cold Damage to Spells, Adds (12-16) to (23-27) Cold Damage to Spells, Adds (16-22) to (33-38) Cold Damage to Spells, Adds (21-27) to (41-48) Cold Damage to Spells, Adds (26-34) to (52-60) Cold Damage to Spells, Attacks with this Weapon Penetrate (9-10)% Cold Resistance, Attacks with this Weapon Penetrate (11-12)% Cold Resistance, Attacks with this Weapon Penetrate (13-15)% Cold Resistance, Damage Penetrates (10-11)% Cold Resistance, Damage Penetrates (12-13)% Cold Resistance, Damage Penetrates (14-15)% Cold Resistance, Gain (7-12)% of Physical Damage as Extra Cold Damage, Gain (13-17)% of Physical Damage as Extra Cold Damage, Gain (18-20)% of Physical Damage as Extra Cold Damage, Gain (16-20)% of Physical Damage as Extra Cold Damage, Gain (21-26)% of Physical Damage as Extra Cold Damage, Gain (27-30)% of Physical Damage as Extra Cold Damage, (30-34)% increased Effect of Non-Damaging Ailments, (35-40)% increased Effect of Non-Damaging Ailments, (5-7)% chance to gain Onslaught for 4 seconds on Kill, (8-10)% chance to gain Onslaught for 4 seconds on Kill, (12-15)% increased Global Accuracy Rating, (16-20)% increased Global Accuracy Rating, (8-11)% Global chance to Blind Enemies on hit, (12-15)% Global chance to Blind Enemies on hit, 10% chance to gain a Frenzy Charge on Hit, Recover (3-5)% of your maximum Mana when you Block, (5-7)% chance to Avoid Physical Damage from Hits, (8-10)% chance to Avoid Physical Damage from Hits, (12-15)% increased Effect of your Curses, (5-7)% increased effect of Non-Curse Auras from your Skills, (8-10)% increased effect of Non-Curse Auras from your Skills, (15-20)% increased Effect of Non-Damaging Ailments, (21-25)% increased Effect of Non-Damaging Ailments, (8-14)% increased Attack Speed during any Flask Effect, (20-25)% increased Projectile Attack Damage during any Flask Effect, (26-30)% increased Projectile Attack Damage during any Flask Effect, (31-35)% increased Projectile Attack Damage during any Flask Effect, Remove Chill and Freeze when you use a Flask, Curse Enemies with Level 5 Frostbite on Hit, Curse Enemies with Level 8 Frostbite on Hit, (8-12)% increased Attack Speed if you've been Hit Recently, +2% to maximum Chance to Dodge Attack Hits, +2% to maximum Chance to Dodge Spell Hits, Hatred has (25-20)% reduced Mana Reservation, Grace has (25-20)% reduced Mana Reservation, Purity of Ice has (30-25)% reduced Mana Reservation, (11-15)% chance to inflict Cold Exposure on Hit, (16-20)% chance to inflict Cold Exposure on Hit, (15-18)% chance to Blind Enemies on Hit with Attacks, (19-22)% chance to Blind Enemies on Hit with Attacks, (23-25)% chance to Blind Enemies on Hit with Attacks, (15-18)% chance to gain Onslaught for 4 seconds on Kill, (19-22)% chance to gain Onslaught for 4 seconds on Kill, (23-25)% chance to gain Onslaught for 4 seconds on Kill, +(2-4)% Chance to Block Attack Damage while Dual Wielding, +(5-7)% Chance to Block Attack Damage while Dual Wielding, +(8-9)% Chance to Block Attack Damage while Dual Wielding, Spells have a (4-5)% chance to deal Double Damage, Spells have a (6-7)% chance to deal Double Damage, Spells have a (10-11)% chance to deal Double Damage, Spells have a (12-14)% chance to deal Double Damage, (5-7)% increased Damage per Frenzy Charge, (8-10)% increased Damage per Frenzy Charge, Hatred has (28-33)% increased Aura Effect, Hatred has (34-40)% increased Aura Effect, Hatred has (48-54)% increased Aura Effect, Hatred has (55-60)% increased Aura Effect, (13-16)% increased Cast Speed if you've Killed Recently, (17-20)% increased Cast Speed if you've Killed Recently, (23-26)% increased Cast Speed if you've Killed Recently, (27-30)% increased Cast Speed if you've Killed Recently, Enemies Killed with Attack or Spell Hits Explode, dealing 5% of their Life as Fire Damage, (5-7)% increased Movement Speed if you've Hit an Enemy Recently, (8-10)% increased Movement Speed if you've Hit an Enemy Recently, (10-12)% increased Movement Speed if you've Hit an Enemy Recently, (13-15)% increased Movement Speed if you've Hit an Enemy Recently, +(10-12)% Chance to Block Attack Damage if you were Damaged by a Hit Recently, +(13-15)% Chance to Block Attack Damage if you were Damaged by a Hit Recently, +(10-12)% Chance to Block Spell Damage if you were Damaged by a Hit Recently, +(13-15)% Chance to Block Spell Damage if you were Damaged by a Hit Recently, Curse Enemies with Level 10 Frostbite on Hit, Nearby Enemies have -9% to Cold Resistance, (15-20)% increased effect of Non-Curse Auras from your Skills, (21-25)% increased effect of Non-Curse Auras from your Skills, Auras from your Skills grant 2% increased Damage to you and Allies, Auras from your Skills grant 4% increased Damage to you and Allies, The new affix comes from the pool of Redeemer modifiers.